
the fireflies night
a lonely cabin in the woods, illuminated by the moon light and the attraction of the fire flies
A nightly project

This project was my exam project for my Game art 3 course at DEA.
i wanted to make a night scene to have a new challenge in this course has my two previous projects were set in a daylight setting, and i wanted to mess around with using lights to draw the audience to the point of interest.
BReakdown
Having started this project, I wanted to go with the theme of a cabin in the woods. This would allow me to reuse assets from my previous projects, saving time, and also create a dark scene to have more interaction with the lights.
I also wanted to work more on more difficult shaders such as POMs (parallax occlusion mapping) to have the foundations of the houses as well has the paths to have depth while keeping the performance high.

Challenges: POm & Ims shaders
For this project, I was more focused on the performance of the shaders in the scene to be optimized and finding solutions to make the scene look good while not sacrificing performance in turn.
The first thing that I tried was POMs or parallax occlusion mapping shader, as it is the easiest to implement in the scene. One option for another version of the POMs shader was to combine it with the vertex paint shader I had made, but I wasn't fully able to implement it into my scene due to time constraints.
With IMPs shader (interior mapping shader) was possible, the setting up and execution for the shader to work has intended was amounting to to much work has each interior mapping needs to be a room with furniture and objects to be complete, i tried different solutions to go around this issue to minimize the amount of time this would take.






